<bmp_begin>
file(0-7): sprite\sys\bandit_ball.bmp  w: 81  h: 82  row: 4  col: 2
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>


<frame> 0 flying
   pic: 0  state: 3000  wait: 0  next: 1  dvx: 15  dvy: 3  centerx: 60  centery: 64  hit_a: 50  hit_d: 40  hit_j: 0  hit_Fa: 3
   opoint:
      kind: 1  x: 60  y: 64  dvx: 0  dvy: 0  action: 50  oid: 600  facing: 0
   opoint_end:
   itr:
      kind: 0  x: 23  y: 20  w: 48  h: 44  dvx: 4  dvy: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55   effect: 1
   itr_end:
   bdy:
      kind: 0  x: 23  y: 20  w: 48  h: 44
   bdy_end:
<frame_end>

<frame> 1 flying
   pic: 1  state: 3000  wait: 0  next: 2  dvx: 15  dvy: 3  centerx: 58  centery: 64  hit_a: 50  hit_d: 40  hit_j: 0  hit_Fa: 7
   opoint:
      kind: 1  x: 60  y: 64  dvx: 0  dvy: 0  action: 50  oid: 600  facing: 0
   opoint_end:
   itr:
      kind: 0  x: 23  y: 20  w: 48  h: 44  dvx: 4  dvy: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55   effect: 1
   itr_end:
   bdy:
      kind: 0  x: 23  y: 20  w: 48  h: 44
   bdy_end:
<frame_end>

<frame> 2 flying
   pic: 2  state: 3000  wait: 0  next: 3  dvx: 15  dvy: 3  centerx: 57  centery: 64  hit_a: 50  hit_d: 40  hit_j: 0  hit_Fa: 7
   opoint:
      kind: 1  x: 60  y: 64  dvx: 0  dvy: 0  action: 50  oid: 600  facing: 0
   opoint_end:
   itr:
      kind: 0  x: 23  y: 25  w: 46  h: 40  dvx: 4  dvy: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55   effect: 1
   itr_end:
   bdy:
      kind: 0  x: 23  y: 25  w: 46  h: 40
   bdy_end:
<frame_end>

<frame> 3 flying
   pic: 3  state: 3000  wait: 0  next: 4  dvx: 15  dvy: 3  centerx: 57  centery: 64  hit_a: 50  hit_d: 40  hit_j: 0  hit_Fa: 7
   opoint:
      kind: 1  x: 60  y: 64  dvx: 0  dvy: 0  action: 50  oid: 600  facing: 0
   opoint_end:
   itr:
      kind: 0  x: 23  y: 20  w: 48  h: 44  dvx: 4  dvy: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55   effect: 1
   itr_end:
   bdy:
      kind: 0  x: 23  y: 20  w: 48  h: 44
   bdy_end:
<frame_end>

<frame> 4 flying
   pic: 2  state: 3000  wait: 0  next: 5  dvx: 15  dvy: 3  centerx: 57  centery: 64  hit_a: 50  hit_d: 40  hit_j: 0  hit_Fa: 7
   opoint:
      kind: 1  x: 60  y: 64  dvx: 0  dvy: 0  action: 50  oid: 600  facing: 0
   opoint_end:
   itr:
      kind: 0  x: 23  y: 25  w: 46  h: 40  dvx: 4  dvy: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55   effect: 1
   itr_end:
   bdy:
      kind: 0  x: 23  y: 25  w: 46  h: 40
   bdy_end:
<frame_end>

<frame> 5 flying
   pic: 1  state: 3000  wait: 0  next: 999  dvx: 15  dvy: 3  centerx: 58  centery: 64  hit_a: 50  hit_d: 40  hit_j: 0  hit_Fa: 7
   opoint:
      kind: 1  x: 60  y: 64  dvx: 0  dvy: 0  action: 50  oid: 600  facing: 0
   opoint_end:
   itr:
      kind: 0  x: 23  y: 20  w: 48  h: 44  dvx: 4  dvy: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55   effect: 1
   itr_end:
   bdy:
      kind: 0  x: 23  y: 20  w: 48  h: 44
   bdy_end:
<frame_end>

<frame> 6 flying
   pic: 0  state: 3000  wait: 0  next: 999  dvx: 15  dvy: 3  centerx: 60  centery: 64  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 23  y: 20  w: 48  h: 44  dvx: 4  dvy: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55   effect: 1
   itr_end:
   bdy:
      kind: 0  x: 23  y: 20  w: 48  h: 44
   bdy_end:
<frame_end>

<frame> 10 hiting
   pic: 4  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 550  dvz: 550  centerx: 58  centery: 63  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 11 hiting
   pic: 5  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 550  dvz: 550  centerx: 60  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 12 hiting
   pic: 6  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 550  dvz: 550  centerx: 63  centery: 63  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 13 hiting
   pic: 7  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 550  dvz: 550  centerx: 28  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 20 hit
   pic: 4  state: 3002  wait: 1  next: 21  dvx: 0  dvy: 550  dvz: 550  centerx: 58  centery: 63  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 21 hit
   pic: 5  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 550  dvz: 550  centerx: 60  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 22 hit
   pic: 6  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 550  dvz: 550  centerx: 63  centery: 63  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 23 hit
   pic: 7  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 550  dvz: 550  centerx: 41  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 30 rebounding
   pic: 4  state: 3003  wait: 1  next: 31  dvx: 0  dvy: 550  dvz: 550  centerx: 58  centery: 63  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 31 rebounding
   pic: 5  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 550  dvz: 550  centerx: 60  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 32 rebounding
   pic: 6  state: 3003  wait: 1  next: 33  dvx: 0  dvy: 550  dvz: 550  centerx: 63  centery: 63  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 33 rebounding
   pic: 7  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 40 disappearing
   pic: 7  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 28  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 41 disappearing
   pic: 7  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 28  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 42 disappearing
   pic: 7  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 28  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>


<frame> 50 disappearing
   pic: 5  state: 3004  wait: 1  next: 51  dvx: 3  dvy: 0  centerx: 60  centery: 65  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 51 disappearing
   pic: 6  state: 3004  wait: 1  next: 52  dvx: 0  dvy: 0  centerx: 63  centery: 65  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 52 disappearing
   pic: 7  state: 3004  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 28  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 60 disappearing
   pic: 7  state: 3004  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 60  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
